
   9              D e f a u l t                                                                                                    9              S A _ 5 E q u i p m e n t S t a t u s                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   $i\A):SO~FN1l72                  S A _ 5 E q u i p m e n t S t a t u s                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       $ S y m b o l                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       $ S y m b o l                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                "   L i n e a _ P r o d u c c i o n                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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 a   u s e r - c o n f i g u r e d   S y m b o l   u s e d   t o   s h o w   p r o c e s s   g r a p h i c s   h  UQ K_ j  UQ K_      D e f a u l t   k  UQ K_ r  UQ K_
      E n a b l e      p s  UQ K_ u  UQ K_        v  UQ K_ w  UQ K_        x  UQ K_        y  UQ K_        z  UQ K_        {  UQ K_        |  UQ K_
(      E n g i n e P l a t f o r m      f ~  UQ K_   UQ K_P                (   S A _ 5 E q u i p m e n t S t a t u s                       UQ K_
   
   N o n e      l   UQ K_      UQ K_          UQ K_          UQ K_          UQ K_          UQ K_                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       d                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      O   O           S A _ 5 E q u i p m e n t S t a t u s                                                         UQ K_ UQ K_ UQ K_ UQ K_ 	    d UQ K_         d UQ K_      S y m b o l   d d UQ K_	       e d UQ K_        f d UQ K_+   #      
        g d UQ K_ h d UQ K_ i d UQ K_	       j d UQ K_                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       e d                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     O   O         S A _ 5 E q u i p m e n t S t a t u s                                                         UQ K_ UQ K_ UQ K_ UQ K_ 
    e UQ K_         e UQ K_       V i s u a l E l e m e n t   d e UQ K_        e e UQ K_      S y m b o l   f e UQ K_      PNG

   
IHDR   L      'J۱   sRGB    gAMA  a   	pHYs    od   IDATXGA
 7D,f`@͔Mb
o	޷Z벭_!m`
cٿ-,-,-,-,-,-,-,-,-,-,-,-,-,-\0w`B);ԇ    IENDB`g e UQ K_ h e UQ K_E        =   8   4   S y m b o l : S A _ E q u i p m e n t S t a t u s   i e UQ K_B           j e UQ K_ٹ ѹ 2    V     n          -   e                      EquipStateActual    AdvancedMultipleEquipmentObj1                                                     ActualState       Active         	                                                   Passive                      
Non_Automatede                         EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                     ActualState       Active            	                             	                                                   Passive                      
Non_Automatede                         EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                     ActualState       Active            	                             	                                                   Passive                      
Non_Automatede                            EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                     ActualState       Active               	                             	                             	                                                   Passive                      
Non_Automatede                            EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                     ActualState       Active               	                             	                             	                                                   Passive                      
Non_Automatede                            EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                     ActualState       Active               	                             	                             	                                                   Passive                      
Non_Automatede                               EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                     ActualState       Active                  	                             	                             	                             	                                                   Passive                      
Non_Automatede                               EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                     ActualState       Active                  	                             	                             	                             	                                                   Passive                      
Non_Automatede                               EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                     ActualState       Active                  	                             	                             	                             	                                                   Passive                      
Non_Automatede                               EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                     ActualState       Active                  	                             	                             	                             	                                                   Passive                      
Non_Automatede                                  EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                         AdvancedMultipleEquipmentObj5                                                     ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                                  EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                         AdvancedMultipleEquipmentObj5                                                     ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                                  EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                         AdvancedMultipleEquipmentObj5                                                     ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                                  EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                         AdvancedMultipleEquipmentObj5                                                     ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                                  EquipStateActual    AdvancedMultipleEquipmentObj1                                                         AdvancedMultipleEquipmentObj2                                                         AdvancedMultipleEquipmentObj3                                                         AdvancedMultipleEquipmentObj4                                                         AdvancedMultipleEquipmentObj5                                                     ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                      EquipStateActual    AllMultipleEquipmentObj1                                                     ActualState       Active               	                             	                            	                                                  Passive                      
Non_Automatede                         EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                     ActualState       Active                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                         EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                     ActualState       Active                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                            EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                     ActualState       Active                     	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                            EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                     ActualState       Active                     	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                            EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                     ActualState       Active                     	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                               EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                     ActualState       Active                        	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                               EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                     ActualState       Active                        	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                               EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                     ActualState       Active                        	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                               EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                     ActualState       Active                        	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                                  EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                         AllMultipleEquipmentObj5                                                     ActualState       Active                           	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                                  EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                         AllMultipleEquipmentObj5                                                     ActualState       Active                           	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                                  EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                         AllMultipleEquipmentObj5                                                     ActualState       Active                           	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                                  EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                         AllMultipleEquipmentObj5                                                     ActualState       Active                           	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede                                  EquipStateActual    AllMultipleEquipmentObj1                                                         AllMultipleEquipmentObj2                                                         AllMultipleEquipmentObj3                                                         AllMultipleEquipmentObj4                                                         AllMultipleEquipmentObj5                                                     ActualState       Active                           	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                  	                             	                            	                                                  Passive                      
Non_Automatede            	       EquipStateActual    BasicMultipleEquipmentObj1                         ActualState       Active         	                                                   Passive                      
Non_Automatede               	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2                         ActualState       Active            	                             	                                                   Passive                      
Non_Automatede               	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2                         ActualState       Active            	                             	                                                   Passive                      
Non_Automatede                  	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3                         ActualState       Active               	                             	                             	                                                   Passive                      
Non_Automatede                  	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3                         ActualState       Active               	                             	                             	                                                   Passive                      
Non_Automatede                  	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3                         ActualState       Active               	                             	                             	                                                   Passive                      
Non_Automatede                     	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4                         ActualState       Active                  	                             	                             	                             	                                                   Passive                      
Non_Automatede                     	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4                         ActualState       Active                  	                             	                             	                             	                                                   Passive                      
Non_Automatede                     	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4                         ActualState       Active                  	                             	                             	                             	                                                   Passive                      
Non_Automatede                     	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4                         ActualState       Active                  	                             	                             	                             	                                                   Passive                      
Non_Automatede                        	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4            	              BasicMultipleEquipmentObj5                         ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                        	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4            	              BasicMultipleEquipmentObj5                         ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                        	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4            	              BasicMultipleEquipmentObj5                         ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                        	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4            	              BasicMultipleEquipmentObj5                         ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_Automatede                        	       EquipStateActual    BasicMultipleEquipmentObj1            	              BasicMultipleEquipmentObj2            	              BasicMultipleEquipmentObj3            	              BasicMultipleEquipmentObj4            	              BasicMultipleEquipmentObj5                         ActualState       Active                     	                             	                             	                             	                             	                                                   Passive                      
Non_AutomatedF     EquipmentStatusType.Basic    EquipmentStatusType.Advanced   EquipmentStatusType.All   NoOfEquipments.One   NoOfEquipments.Two   NoOfEquipments.Three   NoOfEquipments.Four   NoOfEquipments.Five   1EquipmentStatusType.Advanced & NoOfEquipments.One   1EquipmentStatusType.Advanced & NoOfEquipments.Two	   3EquipmentStatusType.Advanced & NoOfEquipments.Three
   2EquipmentStatusType.Advanced & NoOfEquipments.Four   2EquipmentStatusType.Advanced & NoOfEquipments.Five   ,EquipmentStatusType.All & NoOfEquipments.One
   ,EquipmentStatusType.All & NoOfEquipments.Two   .EquipmentStatusType.All & NoOfEquipments.Three   -EquipmentStatusType.All & NoOfEquipments.Four   -EquipmentStatusType.All & NoOfEquipments.Five   .EquipmentStatusType.Basic & NoOfEquipments.One   .EquipmentStatusType.Basic & NoOfEquipments.Two   0EquipmentStatusType.Basic & NoOfEquipments.Three   /EquipmentStatusType.Basic & NoOfEquipments.Four   /EquipmentStatusType.Basic & NoOfEquipments.Five          EquipmentStatusType              	   
         
                                 Basic                              Advanced              	   
             All           
                   NoOfEquipments    
          	   
         
                                 One              
          Two           	             Three           
             Four 	                       Five 
                       
      Basic1            	Basic_No1    Basic2               Basic_No2_1Basic_No2_2    Basic3                  Basic_No3_1Basic_No3_2Basic_No3_3    Basic4                     Basic_No4_1Basic_No4_2Basic_No4_3Basic_No4_4    Basic5                        Basic_No5_1Basic_No5_2Basic_No5_3Basic_No5_4Basic_No5_5    	Advanced1            Advanced_No1    	Advanced2	               Advanced_No2_1Advanced_No2_2    	Advanced3
                  Advanced_No3_1Advanced_No3_2Advanced_No3_3    	Advanced4                     Advanced_No4_1Advanced_No4_2Advanced_No4_3Advanced_No4_4    	Advanced5                        Advanced_No5_1Advanced_No5_2Advanced_No5_3Advanced_No5_4Advanced_No5_5    All1
            All_No1    All2               	All_No2_1	All_No2_2    All3                  	All_No3_1	All_No3_2	All_No3_3    All4                     	All_No4_1	All_No4_2	All_No4_3	All_No4_4    All5                        	All_No5_1	All_No5_2	All_No5_3	All_No5_4	All_No5_5     <  MZ                @                                       	!L!This program cannot be run in DOS mode.

$       PE  L oU         !  4         nR       `                                     @                           R  O    `                                                                                            H           .text   t2       4                    `.rsrc      `      6              @  @.reloc            :              @  B                PR      H     2  L                                                         {  *v}  {  ,
{  o  
*{  *v}  {  ,
{  o  
*J{  {  *2{    *r  (  
(  
  }  *6{  }  *J{  {  *2{    *r  (  
(  
  }  *6{  }  *  0     	
}  }  }  (  
s  

r  p-*  s	  
-+  s
  
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--  s  
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

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  
}	  s  
}
  s  
rG  prM  po  
r  pr  po  
r  pr  po  
r  pr  po  
r  pr po  
r) pr/ po  
rU pr[ po  
r pr po  
r pr po  
r pr)  po  
}  s  
rM  prG  po  
r  pr  po  
r  pr  po  
r  pr  po  
r pr  po  
r/ pr) po  
r[ prU po  
r pr po  
r pr po  
r)  pr po  
}  s  

	  s	  
o  
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o  
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o  
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o  
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  s	  
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  s	  
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rG  p((  +{  -r p((  ,
r  p((  +_*0 I       {  -r  p((  ,
rG  p((  +{  3r p((  ,
r) p((  +_*   0 I       {  -r  p((  ,
rG  p((  +{  3r p((  ,
rU p((  +_*   0 I       {  -r  p((  ,
rG  p((  +{  3r p((  ,
r p((  +_*   0 I       {  -r  p((  ,
rG  p((  +{  3r p((  ,
r p((  +_*   0 I       {  3r  p((  ,
r  p((  +{  -r p((  ,
r  p((  +_*   0 J       {  3r  p((  ,
r  p((  +{  3r p((  ,
r) p((  +_*  0 J       {  3r  p((  ,
r  p((  +{  3r p((  ,
rU p((  +_*  0 J       {  3r  p((  ,
r  p((  +{  3r p((  ,
r p((  +_*  0 J       {  3r  p((  ,
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r p((  +_*  0 I       {  3r  p((  ,
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r) p((  +_*  0 J       {  3r  p((  ,
r  p((  +{  3r p((  ,
rU p((  +_*  0 J       {  3r  p((  ,
r  p((  +{  3r p((  ,
r p((  +_*  0 J       {  3r  p((  ,
r  p((  +{  3r p((  ,
r p((  +_*  0 Z     
+L}  {    ()    }  {    ()    }  {  -*X
{  2*  0 )     {  
(  
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3*   0 )     {  
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3*   0      s  

{	  o  
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(  
o5  o  

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{  o5  o  
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(  
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*     x     0      s  

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(-  
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(4  (6  (8  (:  (<  *{  *"}  *{  *"}  *{  *"}  *{  *"}  *{  *"}  *Z(E  
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       O
       ]+        i/        u !      $!     +  /    k  /    }
 /     /     0    & 0    / 0    7 0    @ '0    E 00    /  80    K A0    k X0      `0     m0    /  z0     0      0      0      0      0       0    k! 0     j" 0     # 0     $ 1     % 2     ( 2     ,                      ,   ,   7   :   =   H   [   [   O   Y   b   k   q                        x   x   x      x   x                                     	  
  k k+ I 0 k+ i ! 	 k+  k+  k k$ k k +, k+ 4 k+ 4 +< k+ < +  	  	 2	D O	L [	 0L m		 u	 4 ~	D 	/ 	+  04 	$ 0 0+ 	/	6	6	3<	PC	`J	xQ	Y	c kj	q 2	xO		| Q ~	~!
/ 
 ) i (
/ ! 9
)2	x	/  < 	, 		 C
)K
)1^
!kK9kKAkIkQk) k=) / ) ) ) ) ) ) 1 kT k+  
 
 T  kKi 
h i p1 i}i1 i 8qDq 8   <   @   H   L   P   T   X  ) ) ) ) .  .  I I I I c #i  # #  #  !#  A#  a#  @#  `#  #  #  #  #   #   #  `#  #  #  #  #   #   #  @#  `#  #  PRw    Z%      
   !   $   (   <   ui  q  y      !  -  :  E                       	   	  3   4   5 
  6 
  8   7   9   :   ;   <   >   ?   @   A  %3>ED                                                        )    <Module> 4qohxhkm.dll OptionDynamicProperties ArchestrA.Visualization.WizardOptions EnumO4 EnumO10 ValueChanged DisplayNamePropertyDescriptor ChoiceGroupTypeConverter mscorlib System Object System.ComponentModel INotifyPropertyChanged ICustomTypeDescriptor Enum PropertyDescriptor EnumConverter _O4 _O4D _O10 _O10D choiceGroupCount get_O4 set_O4 get_O10 set_O10 .ctor C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 C10 C11 C12 C13 C14 RefreshData System.Collections.Generic Dictionary`2 dictOptionToInternalNames dictInternalToOptionNames Func`1 dictCustomRules dictDefaultValues dictRules PropertyChangedEventHandler PropertyChanged add_PropertyChanged remove_PropertyChanged choiceChanged get_DefaultOptionValues get_OverriddenValues set_OverriddenValues AttributeCollection GetAttributes GetClassName GetComponentName TypeConverter GetConverter EventDescriptor GetDefaultEvent GetDefaultProperty Type GetEditor EventDescriptorCollection Attribute GetEvents PropertyDescriptorCollection GetProperties GetPropertyOwner GetCustomRuleValue GetRule CheckRuleOrFindNextChoice O4 O10 DefaultOptionValues OverriddenValues value__ O1 O2 O3 O5 O6 O7 O8 O9 Action`1 Action get_IsChanged set_IsChanged get_GetValue set_GetValue get_SetValue set_SetValue get_Reset set_Reset get_IsBool set_IsBool <IsChanged>k__BackingField <GetValue>k__BackingField <SetValue>k__BackingField <Reset>k__BackingField <IsBool>k__BackingField IsChanged GetValue SetValue Reset IsBool displayName parent get_DisplayName get_PropertyType get_IsReadOnly get_ComponentType ShouldSerializeValue ResetValue CanResetValue DisplayName PropertyType IsReadOnly ComponentType ITypeDescriptorContext GetStandardValuesSupported GetStandardValuesExclusive StandardValuesCollection GetStandardValues System.Globalization CultureInfo ConvertFrom ConvertTo FindOptionProperties value editorBaseType attributes pd id optionName choice isChanged getValue setValue reset isBool component type context culture destinationType instance System.Runtime.CompilerServices CompilationRelaxationsAttribute RuntimeCompatibilityAttribute 4qohxhkm PropertyChangedEventArgs Invoke <.ctor>b__4 <.ctor>b__5 <.ctor>b__6 x <.ctor>b__7 <.ctor>b__8 <.ctor>b__9 <.ctor>b__a <.ctor>b__b CompilerGeneratedAttribute RuntimeTypeHandle GetTypeFromHandle Parse Add Delegate Combine System.Threading Interlocked CompareExchange Remove Enumerator GetEnumerator KeyValuePair`2 get_Current get_Value Boolean get_Key ToString get_Item MoveNext IDisposable Dispose TryGetValue TypeDescriptor System.Collections IEnumerator MemberDescriptor get_Attributes BrowsableAttribute get_Browsable get_Name get_IsEnum Array GetValues GetType get_Length Convert ToInt32 BindableAttribute CategoryAttribute DescriptionAttribute TypeConverterAttribute List`1 get_Instance get_PropertyDescriptor ICollection String op_Equality Concat IndexOf Substring System.Reflection PropertyInfo GetProperty op_Inequality    'E q u i p m e n t S t a t u s T y p e  N o O f E q u i p m e n t s  O 1  3E q u i p m e n t S t a t u s T y p e . B a s i c  O 2  9E q u i p m e n t S t a t u s T y p e . A d v a n c e d  O 3  /E q u i p m e n t S t a t u s T y p e . A l l  O 4  O 5  %N o O f E q u i p m e n t s . O n e  O 6  %N o O f E q u i p m e n t s . T w o  O 7  )N o O f E q u i p m e n t s . T h r e e  O 8  'N o O f E q u i p m e n t s . F o u r  O 9  'N o O f E q u i p m e n t s . F i v e  O 1 0  .  9W i z a r d O p t i o n P r o p e r t i e s O b j e c t   
sňF
c z\V4          !!% %  	   )    -  1   5 9=  9 A=  A    ( ( (                  !!EI  ! !  ! !  E E  I I !!EI( !( !( E( I(    5    ( ( 5 5 M QM MU
 MU5   a    5i 5! !E  
!
!A!!!EI!!EI mmm    
%%%%
  u u
  y y       yu    yu )  - 1  5	 9= 9  A   =5 5 
AA!    
    							Wizard Options      C >ArchestrA.Visualization.WizardOptions.ChoiceGroupTypeConverter     55    	  	5        TWrapNonExceptionThrowsDR          ^R                          PR            _CorDllMain mscoree.dll     %                                                                                                                                                                                                                                                                                                                                                                                                                                                     0                     H   X`  L          L4   V S _ V E R S I O N _ I N F O                        ?                         D    V a r F i l e I n f o     $    T r a n s l a t i o n          S t r i n g F i l e I n f o      0 0 0 0 0 4 b 0   ,   F i l e D e s c r i p t i o n         0   F i l e V e r s i o n     0 . 0 . 0 . 0   < 
  I n t e r n a l N a m e   4 q o h x h k m . d l l     (   L e g a l C o p y r i g h t       D 
  O r i g i n a l F i l e n a m e   4 q o h x h k m . d l l     4   P r o d u c t V e r s i o n   0 . 0 . 0 . 0   8   A s s e m b l y   V e r s i o n   0 . 0 . 0 . 0                                                                                                                                                                                                                                                                                                                                                                P     p2                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          g38-I2G	a   
                                 (   	Basic_No1Basic_No2_1Basic_No2_2Basic_No3_1Basic_No3_2Basic_No3_3Basic_No4_1Basic_No4_2Basic_No4_3Basic_No4_4Advanced_No1Advanced_No2_1Advanced_No2_2Advanced_No3_1Advanced_No3_2Advanced_No3_3Advanced_No4_1Advanced_No4_2Advanced_No4_3Advanced_No4_4Advanced_No5_1Advanced_No5_2Advanced_No5_3Advanced_No5_4Advanced_No5_5All_No1	All_No2_1	All_No2_2	All_No3_1	All_No3_2	All_No3_3	All_No4_1	All_No4_2	All_No4_3	All_No4_4	All_No5_1	All_No5_2	All_No5_3	All_No5_4	All_No5_5     Arial  @A                ActualState    mF`n9n   ſQG`/؉mO      Passive             Passive       
            wC0.C  pA  pA  wC0.C  pA  pA   BasicMultipleEquipmentObj1                              ~C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)2    0                      
           C0.C  pA  pA C0.C  pA  pA   BasicMultipleEquipmentObj2                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)3    0                      
           C0.C  pA  pA C0.C  pA  pA   BasicMultipleEquipmentObj3                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)4    0                      
           C0.C  pA  pA C0.C  pA  pA   BasicMultipleEquipmentObj4                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)5    0                      
           C0.C  pA  pA C0.C  pA  pA   BasicMultipleEquipmentObj5                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)6    0                      
         %氶sLcɂC3v         |            DC_BasicDC_All   InterlockedOutOfService   EquipmentStateTypeEquipmentStateType.Advanced   wC0.C  pA  pA  wC0.C  pA  pA   AdvancedMultipleEquipmentObj1                              ~C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)225    0                      
         %氶sLcɂC3v         |            DC_BasicDC_All   InterlockedOutOfService   EquipmentStateTypeEquipmentStateType.Advanced  C0.C  pA  pA C0.C  pA  pA   AdvancedMultipleEquipmentObj2                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)226    0                      
         %氶sLcɂC3v         |            DC_BasicDC_All   InterlockedOutOfService   EquipmentStateTypeEquipmentStateType.Advanced  C0.C  pA  pA C0.C  pA  pA   AdvancedMultipleEquipmentObj3                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)227    0                      
         %氶sLcɂC3v         |            DC_BasicDC_All   InterlockedOutOfService   EquipmentStateTypeEquipmentStateType.Advanced  C0.C  pA  pA C0.C  pA  pA   AdvancedMultipleEquipmentObj4                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         Active   lmm'^MmX5    H'#Z228    False                    EquipStateActual   C";D.e   !nK	eM)228    0                      
         %氶sLcɂC3v         |            DC_BasicDC_All   InterlockedOutOfService   EquipmentStateTypeEquipmentStateType.Advanced  C0.C  pA  pA C0.C  pA  pA   AdvancedMultipleEquipmentObj5                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)229    0                      
i         %氶sLcɂC3v          DC_BasicDC_Advanced       EquipmentStateTypeEquipmentStateType.All   wC0.C  pA0 pA  wC0.C  pA0 pA   AllMultipleEquipmentObj1                              ~C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)230    0                      
i         %氶sLcɂC3v          DC_BasicDC_Advanced       EquipmentStateTypeEquipmentStateType.All  C0.C  pA0 pA C0.C  pA0 pA   AllMultipleEquipmentObj2                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)231    0                      
i         %氶sLcɂC3v          DC_BasicDC_Advanced       EquipmentStateTypeEquipmentStateType.All  C0.C  pA0 pA C0.C  pA0 pA   AllMultipleEquipmentObj3                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)232    0                      
i         %氶sLcɂC3v          DC_BasicDC_Advanced       EquipmentStateTypeEquipmentStateType.All  C0.C  pA0 pA C0.C  pA0 pA   AllMultipleEquipmentObj4                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)233    0                      
i         %氶sLcɂC3v          DC_BasicDC_Advanced       EquipmentStateTypeEquipmentStateType.All  C0.C  pA0 pA C0.C  pA0 pA   AllMultipleEquipmentObj5                              @C2v6C  ?  ?Symbol:SA_EquipmentStatus         EquipStateActual   C";D.e   !nK	eM)234    0                                                                                        -   Advanced_No1.AdvancedMultipleEquipmentObj1.EquipStateActual            .AdvancedMultipleEquipmentObj1.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) Then
	ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else 
	    ActualState = "Non_Automated";
EndIf;       .AdvancedMultipleEquipmentObj1.EquipStateActual    ActualState              Advanced_No2_1.AdvancedMultipleEquipmentObj1.EquipStateActual            .AdvancedMultipleEquipmentObj1.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   ActualState              Advanced_No2_2.AdvancedMultipleEquipmentObj2.EquipStateActual            .AdvancedMultipleEquipmentObj2.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   ActualState              Advanced_No3_1.AdvancedMultipleEquipmentObj1.EquipStateActual            .AdvancedMultipleEquipmentObj1.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   ActualState              Advanced_No3_2.AdvancedMultipleEquipmentObj2.EquipStateActual            .AdvancedMultipleEquipmentObj2.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   ActualState              Advanced_No3_3.AdvancedMultipleEquipmentObj3.EquipStateActual            .AdvancedMultipleEquipmentObj3.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   ActualState              Advanced_No4_1.AdvancedMultipleEquipmentObj1.EquipStateActual            .AdvancedMultipleEquipmentObj1.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   ActualState              Advanced_No4_2.AdvancedMultipleEquipmentObj2.EquipStateActual            .AdvancedMultipleEquipmentObj2.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   ActualState              Advanced_No4_3.AdvancedMultipleEquipmentObj3.EquipStateActual            .AdvancedMultipleEquipmentObj3.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   ActualState              Advanced_No4_4.AdvancedMultipleEquipmentObj4.EquipStateActual            .AdvancedMultipleEquipmentObj4.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;	      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   ActualState              Advanced_No5_1.AdvancedMultipleEquipmentObj1.EquipStateActual            .AdvancedMultipleEquipmentObj1.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj5.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;
      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   .AdvancedMultipleEquipmentObj5.EquipStateActual   ActualState              Advanced_No5_2.AdvancedMultipleEquipmentObj2.EquipStateActual            .AdvancedMultipleEquipmentObj2.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj5.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   .AdvancedMultipleEquipmentObj5.EquipStateActual   ActualState              Advanced_No5_3.AdvancedMultipleEquipmentObj3.EquipStateActual            .AdvancedMultipleEquipmentObj3.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj5.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   .AdvancedMultipleEquipmentObj5.EquipStateActual   ActualState              Advanced_No5_4.AdvancedMultipleEquipmentObj4.EquipStateActual            .AdvancedMultipleEquipmentObj4.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj5.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;
      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   .AdvancedMultipleEquipmentObj5.EquipStateActual   ActualState              Advanced_No5_5.AdvancedMultipleEquipmentObj5.EquipStateActual            .AdvancedMultipleEquipmentObj5.EquipStateActual           If ((AdvancedMultipleEquipmentObj1.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AdvancedMultipleEquipmentObj2.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj3.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj4.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AdvancedMultipleEquipmentObj5.EquipStateActual >=1) And (AdvancedMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AdvancedMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (AdvancedMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      .AdvancedMultipleEquipmentObj1.EquipStateActual    .AdvancedMultipleEquipmentObj2.EquipStateActual   .AdvancedMultipleEquipmentObj3.EquipStateActual   .AdvancedMultipleEquipmentObj4.EquipStateActual   .AdvancedMultipleEquipmentObj5.EquipStateActual   ActualState              All_No1)AllMultipleEquipmentObj1.EquipStateActual            )AllMultipleEquipmentObj1.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    ActualState              	All_No2_1)AllMultipleEquipmentObj1.EquipStateActual            )AllMultipleEquipmentObj1.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   ActualState              	All_No2_2)AllMultipleEquipmentObj2.EquipStateActual            )AllMultipleEquipmentObj2.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   ActualState              	All_No3_1)AllMultipleEquipmentObj1.EquipStateActual            )AllMultipleEquipmentObj1.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   ActualState              	All_No3_2)AllMultipleEquipmentObj2.EquipStateActual            )AllMultipleEquipmentObj2.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   ActualState              	All_No3_3)AllMultipleEquipmentObj3.EquipStateActual            )AllMultipleEquipmentObj3.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   ActualState              	All_No4_1)AllMultipleEquipmentObj1.EquipStateActual            )AllMultipleEquipmentObj1.EquipStateActual           	If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   ActualState              	All_No4_2)AllMultipleEquipmentObj2.EquipStateActual            )AllMultipleEquipmentObj2.EquipStateActual           	If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   ActualState              	All_No4_3)AllMultipleEquipmentObj3.EquipStateActual            )AllMultipleEquipmentObj3.EquipStateActual           	If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   ActualState              	All_No4_4)AllMultipleEquipmentObj4.EquipStateActual            )AllMultipleEquipmentObj4.EquipStateActual           	If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   ActualState              	All_No5_1)AllMultipleEquipmentObj1.EquipStateActual            )AllMultipleEquipmentObj1.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj5.EquipStateActual >=1) And (AllMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj5.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj5.EquipStateActual == 4) Or (AllMultipleEquipmentObj5.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   )AllMultipleEquipmentObj5.EquipStateActual   ActualState              	All_No5_2)AllMultipleEquipmentObj2.EquipStateActual            )AllMultipleEquipmentObj2.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj5.EquipStateActual >=1) And (AllMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj5.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj5.EquipStateActual == 4) Or (AllMultipleEquipmentObj5.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   )AllMultipleEquipmentObj5.EquipStateActual   ActualState              	All_No5_3)AllMultipleEquipmentObj3.EquipStateActual            )AllMultipleEquipmentObj3.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj5.EquipStateActual >=1) And (AllMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj5.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj5.EquipStateActual == 4) Or (AllMultipleEquipmentObj5.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   )AllMultipleEquipmentObj5.EquipStateActual   ActualState              	All_No5_4)AllMultipleEquipmentObj4.EquipStateActual            )AllMultipleEquipmentObj4.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj5.EquipStateActual >=1) And (AllMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj5.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj5.EquipStateActual == 4) Or (AllMultipleEquipmentObj5.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   )AllMultipleEquipmentObj5.EquipStateActual   ActualState              	All_No5_5)AllMultipleEquipmentObj5.EquipStateActual            )AllMultipleEquipmentObj5.EquipStateActual           If ((AllMultipleEquipmentObj1.EquipStateActual >=1) And (AllMultipleEquipmentObj1.EquipStateActual <=3)) And 
   ((AllMultipleEquipmentObj2.EquipStateActual >=1) And (AllMultipleEquipmentObj2.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj3.EquipStateActual >=1) And (AllMultipleEquipmentObj3.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj4.EquipStateActual >=1) And (AllMultipleEquipmentObj4.EquipStateActual <=3)) And
   ((AllMultipleEquipmentObj5.EquipStateActual >=1) And (AllMultipleEquipmentObj5.EquipStateActual <=3)) Then
	
	    ActualState = "Active";
	
ElseIf ((AllMultipleEquipmentObj1.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj1.EquipStateActual == 4) Or (AllMultipleEquipmentObj1.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj2.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj2.EquipStateActual == 4) Or (AllMultipleEquipmentObj2.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj3.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj3.EquipStateActual == 4) Or (AllMultipleEquipmentObj3.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj4.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj4.EquipStateActual == 4) Or (AllMultipleEquipmentObj4.EquipStateActual == 5)) And 
	   ((AllMultipleEquipmentObj5.EquipStateActual == 0) Or  
  	    (AllMultipleEquipmentObj5.EquipStateActual == 4) Or (AllMultipleEquipmentObj5.EquipStateActual == 5)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      )AllMultipleEquipmentObj1.EquipStateActual    )AllMultipleEquipmentObj2.EquipStateActual   )AllMultipleEquipmentObj3.EquipStateActual   )AllMultipleEquipmentObj4.EquipStateActual   )AllMultipleEquipmentObj5.EquipStateActual   ActualState              	Basic_No1+BasicMultipleEquipmentObj1.EquipStateActual            +BasicMultipleEquipmentObj1.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      +BasicMultipleEquipmentObj1.EquipStateActual    ActualState              Basic_No2_1+BasicMultipleEquipmentObj1.EquipStateActual            +BasicMultipleEquipmentObj1.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	(BasicMultipleEquipmentObj2.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   ActualState              Basic_No2_2+BasicMultipleEquipmentObj2.EquipStateActual            +BasicMultipleEquipmentObj2.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	(BasicMultipleEquipmentObj2.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;       +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   ActualState              Basic_No3_1+BasicMultipleEquipmentObj1.EquipStateActual            +BasicMultipleEquipmentObj1.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;!      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   ActualState              Basic_No3_2+BasicMultipleEquipmentObj2.EquipStateActual            +BasicMultipleEquipmentObj2.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;"      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   ActualState              Basic_No3_3+BasicMultipleEquipmentObj3.EquipStateActual            +BasicMultipleEquipmentObj3.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;#      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   ActualState              Basic_No4_1+BasicMultipleEquipmentObj1.EquipStateActual            +BasicMultipleEquipmentObj1.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;$      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   ActualState              Basic_No4_2+BasicMultipleEquipmentObj2.EquipStateActual            +BasicMultipleEquipmentObj2.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;%      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   ActualState              Basic_No4_3+BasicMultipleEquipmentObj3.EquipStateActual            +BasicMultipleEquipmentObj3.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;&      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   ActualState              Basic_No4_4+BasicMultipleEquipmentObj4.EquipStateActual            +BasicMultipleEquipmentObj4.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;'      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   ActualState              Basic_No5_1+BasicMultipleEquipmentObj1.EquipStateActual            +BasicMultipleEquipmentObj1.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;(      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   +BasicMultipleEquipmentObj5.EquipStateActual   ActualState              Basic_No5_2+BasicMultipleEquipmentObj2.EquipStateActual            +BasicMultipleEquipmentObj2.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;)      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   +BasicMultipleEquipmentObj5.EquipStateActual   ActualState              Basic_No5_3+BasicMultipleEquipmentObj3.EquipStateActual            +BasicMultipleEquipmentObj3.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;*      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   +BasicMultipleEquipmentObj5.EquipStateActual   ActualState              Basic_No5_4+BasicMultipleEquipmentObj4.EquipStateActual            +BasicMultipleEquipmentObj4.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;+      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   +BasicMultipleEquipmentObj5.EquipStateActual   ActualState              Basic_No5_5+BasicMultipleEquipmentObj5.EquipStateActual            +BasicMultipleEquipmentObj5.EquipStateActual           If ((BasicMultipleEquipmentObj1.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 1) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 1)) Then
	
	    ActualState = "Active";
	
ElseIf ((BasicMultipleEquipmentObj1.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj2.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj3.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj4.EquipStateActual == 0) And 
	    (BasicMultipleEquipmentObj5.EquipStateActual == 0)) Then
		
		ActualState = "Passive";
Else
	ActualState = "Non_Automated";
EndIf;,      +BasicMultipleEquipmentObj1.EquipStateActual    +BasicMultipleEquipmentObj2.EquipStateActual   +BasicMultipleEquipmentObj3.EquipStateActual   +BasicMultipleEquipmentObj4.EquipStateActual   +BasicMultipleEquipmentObj5.EquipStateActual   ActualState                                @C2v6C            ȆáML_eM	     	  Arial              BasicMultipleEquipmentObj1 	  	            BasicMultipleEquipmentObj2 	  	            BasicMultipleEquipmentObj3 	  	            BasicMultipleEquipmentObj4 	  	            BasicMultipleEquipmentObj5 	  	            AllMultipleEquipmentObj1 	  	            AdvancedMultipleEquipmentObj2 	  	            AdvancedMultipleEquipmentObj3 	  	            AdvancedMultipleEquipmentObj4 	  	            AdvancedMultipleEquipmentObj5 	  	            AdvancedMultipleEquipmentObj1 	  	            AllMultipleEquipmentObj2 	  	            AllMultipleEquipmentObj3 	  	            AllMultipleEquipmentObj4 	  	            AllMultipleEquipmentObj5 	  	               	  	        %|dd019d83-bfc5-4751-a060-2fd8896d1c4fActualStatePassive k e UQ K_     